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Still, by early 2011, Activision stated that the series was on hiatus for 2011, while a seventh main title in the series was under development this title was later cancelled due to the poor quality of the emerging product. Company spokesman Eric Hollreiser said consumer research suggested continued solid demand for the series. The series has sold more than 25 million units worldwide, earning US$2 billion at retail, claimed by Activision to be the 3rd largest game franchise after the Mario and Madden NFLfranchises the third main title of the series, Guitar Hero III: Legends of Rock is also claimed by Activision to be the first single video game title to exceed $1 billion in sales.ĭespite early success, the series, along with the overall rhythm game genre, suffered from poor sales starting in 2009. The first game in the series was considered by several journalists to be one of the most influential video games of the first decade of the 21st century. Such games have been utilized as a learning and development tool for medical purposes.
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The Guitar Hero franchise was a primary brand during the emergence of the popularity of rhythm games as a cultural phenomenon in North America. There are spin-offs for Windows and Macintosh systems, mobile phones, the Nintendo DS (the Guitar Hero: On Tour series), and an arcade game. The series currently has ten major releases (seven Guitar Hero games, two DJ Herogames and Band Hero) and five expansions on gaming consoles. Additional companies, such as Budcat Creations and Vicarious Visions have assisted in the adaptation of the games for other systems. Activision brought Neversoft (primarily known for their Tony Hawk series of skateboarding games) on board for future development duties. Harmonix was acquired by MTV Games and went on to create the Rock Band series of music games in the same vein as Guitar Hero. The series became extremely successful, leading to the acquisition of RedOctane by Activision in 2007. The first game in the series was made on a budget of $1 million. They enlisted Harmonix, who previously developed several music video games, for development assistance. In 2005, RedOctane, a company specializing in the manufacture of unique game controllers, was inspired to create Guitar Hero based on RedOctane's experience creating hardware for Konami's Guitar Freaks arcade game. PlayStation 2, Xbox 360, PlayStation 3, Wii, Microsoft Windows, Mac OS X, OS X, Nintendo DS, Mobile phone, PlayStation 4, Wii U, Xbox One, iOS Later titles in the series feature support for downloadable content in the form of new songs. The series initially used mostly cover versions of songs created by WaveGroup Sound, but most recent titles feature soundtracks that are fully master recordings, and in some cases, special re-recordings, of the songs. With the introduction of Guitar Hero World Tour in 2008, the game includes support for a four-player band including vocals and drums.
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Most games support single player modes, typically a Career mode to play through all the songs in the game, and both competitive and cooperative multiplayer modes. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to the music in order to score points, and keep the virtual audience excited. The Guitar Hero series (sometimes referred to as the Hero series) is a series of music rhythm games first published in 2005 by RedOctane and Harmonix, and distributed by Activision, in which players use a guitar-shaped game controller to simulate playing lead, bass guitar, and rhythm guitar across numerous rock music songs.